#pragma once
#include "ServerPlayer.h"
#include "MWProtocol.h"

class CMatchPlayer : public CServerPlayer
{
public:
	CMatchPlayer(void);
	~CMatchPlayer(void);

	virtual Msg* CreateMsg(DWORD dwMsgId, int nLen);
	virtual BOOL OnMsg(Msg *pMsg);

	BOOL OnUserSingup(MWUserSignupMsg* pMsg);
protected:
	
};
